13 Sounds in Game | Unity Android Game Development

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Title : 13 Sounds in Game | Unity Android Game Development
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13 Sounds in Game | Unity Android Game Development

Welcome to 13th Unity 2d Game tutorial In this tutorial we will add some game sounds in the game So these are my sounds.

Create a new folder in assets to for audios drag and drop the sounds in audio folder now drag and drop to the hierarchy Create empty game object to manage the audios create script AudioManager Open it In AudioManagercreate 3 Audiosource since we have 3 audio Now create 3 methods which will play the sounds Write code in each methods for playing audioAudioSourceName.

Play(); It will not work now So in CoinCollect script when the coin is touched we want coinSound to played So to access function of another script we should add this code,we have done in previous videos also i create amObj for accesing AudioManager script Now here when coin triggers playerwe should call play function of coinsound be sure to make public only then we can access from other script Now same process for player jumping Add amObj in playerControl script So when player jumps we call playJumpSound function Now third sound for crash or when collision happens In uiManager create amObj for accessing AudioManager Script so when collides it calls gamOver and when gameOver it will call playcrashSound() function now attach script to AudioManager gameobject There should be field for audioSource Oh we forget to add public in Audio Source Now it should show You can add AudioSource also,or if u dont want its OK Now drag and drop audios in respective fields Now play Its working But when we played at first all sound are playing So just uncheck the Play On Awake of audios Now its good Perfect So if u liked this,Please Like and comment for queries and Dont forget to subscribe channel.



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